Ex Parte YAMADA - Page 3




          Appeal No. 2000-1608                                                         
          Application 08/953,998                                                       

          ejection angle data N is used to calculate a continuous vertical             
          distribution function F(2) shown in Fig. 3A.  Then, sets of two-             
          dimensional uniform random numbers are used to simulate an                   
          ejection.  The first random number designates a value of the                 
          vertical angle 2 and the second random number represents a value             
          of the function F(2); these random numbers are plotted as the                
          point A in Fig. 3A.  The sets that fall inside the shaded area               
          are accepted as events of ejection that are likely to occur at               
          angles of 2 indicated by the first random numbers.  The                      
          horizontal angle N is assumed to be a uniform random number.                 
          Tracks of sputtered particles are calculated using the values of             
          the vertical angles and horizontal angles determined using the               
          uniform random numbers.  Using the distribution function F( 2)               
          requires much less calculation than the MD method.                           
               Claim 1 is reproduced below.                                            
                    1.  A method of simulating a sputtering process,                   
               wherein an ejected direction of a particle from a target is             
               designated in polar coordinates ( 2,N), a vertical angle 2              
               denoting an angle of said ejected direction with respect to             
               a z-axis that is defined at an incident point of a                      
               bombarding particle on a surface plane of said target and is            
               directed perpendicularly to said surface plane of said                  
               target and a horizontal angle N denoting an angle of an                 
               intersection line with respect to an x-axis, an xy-plane                
               being said surface plane of the target, x-axis being an                 
               arbitrarily defined axis on said xy-plane, and said                     
               intersection line being an intersection of a plane that                 
               includes both said z-axis and said ejected direction with               
               said xy-plane, comprising:                                              
                    a first step of calculating a direction-dependent                  
               distribution of ejected particles from said target;                     

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