Ex Parte Matsko et al - Page 3



          Appeal No. 2004-0121                                                        
          Application No. 09/507,368                                                  
               The reference set forth below is relied upon by the examiner           
          in the section 102 rejection before us:                                     
          Eggleston et al. (Eggleston)       6,061,660      May 9, 2000               
                              (filed Mar. 18, 1998)                                   
               All of the appealed claims stand rejected under 35 U.S.C.              
          § 102(e) as being anticipated by Eggleston.                                 
               This rejection cannot be sustained.                                    
               It is well settled that anticipation is established only               
          when a single prior art reference discloses, expressly or under             
          principles of inherency, each and every element of the claimed              
          invention.  RCA Corp. v. Applied Digital Sys., Inc., 730 F.2d               
          1440, 1444, 221 USPQ 385, 388 (Fed. Cir. 1984).                             
               As correctly argued by the appellants, Eggleston does not              
          disclose, expressly or inherently, a method which includes steps            
          (e), (f) and (g) of the independent method claims on appeal or an           
          apparatus which is capable of performing such steps as required             
          by appealed independent apparatus claim 30.  We recognize that              
          patentee discloses using a computer to establish a game situation           
          for a user and concomitantly to generate results regarding the              
          game situation.  However, the Eggleston patent contains no                  
          teaching of the here claimed features which involve generating              
          second results using a first game situation and first results as            
          inputs, generating a second game situation using the second                 
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