Ex Parte Fox - Page 6



               Appeal No. 2005-0342                                                                      
               Application No. 09/758,787                                                                


               Suzuki is to perform lighting source calculations.  Additionally, we find no              
               evidence that modifying Suzuki to perform the calculation with floating point math        
               would produce an inoperative device.  To the contrary, we find that Suzuki                
               teaches that it is possible to perform lighting source calculations using floating        
               point math.                                                                               
                     We find, as appellant points out on page 6 of the brief, that Suzuki                
               recognizes that the prior art makes use of floating point math.  Suzuki teaches           
               that computer graphics systems make use of geometric processing which                     
               includes coordinate conversion of vertices of a figure and makes use of normal            
               vectors. (See column 1, lines 33-37).  These calculations are performed using             
               float type real numbers in a complex equation, equation 4. See column 1, lines            
               62-64.  The complex equation (equation 4, in column 2) includes the terms                 
               (N.L.i), (N.H.i), At.i and Sp.i; where N is the normal vector (see column 2, line 37),    
               L.i is the light source vector (see column 2, line 38), H.i is the halfway vector (see    
               column 2, lines 39-43), At.i is the attenuation (See column 2,lines 50-54, note:          
               the distance from the light source is in the denominator of the equation defining         
               attenuation, thus attenuation decreases as the distance increases) and Sp.i is            
               the spot light factor (see column 2, lines 55-60).  Suzuki teaches these floating         
               point calculations are often performed on a separate geometry processor.  (See            
               column 3, lines 1-5).  After the geometric processing is performed the results are        
               provided to a rendering processor which develops and draws the pixels. (See               
               column 1, lines 38-41).  Thus, we find that Suzuki explicitly teaches calculating         

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