Ex Parte Nolte et al - Page 8



               Appeal 2007-0563                                                                             
               Application 10/001,940                                                                       
           1          p. 218.  This article discloses the general concept of item                           
           2          buffers, but provides no detail on how to implement an item                           
           3          buffer.  (Montgomery, col. 2, ll. 6-11).                                              
           4                                                                                                
           5          21.  Montgomery explains the desire to improve performance in the                     
           6   method of picking a graphics object.                                                         
           7          22.  Montgomery describes a method for a system that uses a buffer to                 
           8   determine which graphic object has been selected by a user (Abstract).                       
           9          23.  For each pixel location in each of the graphic objects, a unique                 
          10   identifier is stored at a corresponding location in the buffer (Id.).                        
          11          24.  A graphics object is selected using a pointer device, and the                    
          12   pointer device location is used to access the item buffer and retrieve the item              
          13   identifier that defines the graphic object picked (Id.).                                     
          14          25.  Montgomery explains in more detail its system as follows:                        
          15          FIG. 2 shows an illustration of graphic objects displayed within                      
          16          a buffer.  Referring now to FIG. 2, a computer graphics display                       
          17          list 202 contains two graphics objects 204 and 206.  Graphics                         
          18          object 204 has been assigned an item identifier, which is a                           
          19          number 1, the Graphics Object has a rectangle shape, and it will                      
          20          be displayed using color number 5.  Graphics object 206 has                           
          21          been assigned item number 2, the Object has a triangle shape,                         
          22          and it will be displayed using color number 9.  Alternatively,                        
          23          the relative number of the graphics object, from the beginning                        
          24          of the list, could be used as the item number, thus avoiding                          
          25          storing the item number in the list.                                                  
          26                                                                                               
          27          Frame buffer 210 shows how these two graphic images would                             
          28          be rendered onto a display device, such as the graphics display                       
          29          108 (FIG. 1).  Since the triangle graphics object 206 is second                       
          30          in the list, it was rendered after the rectangle graphics object,                     
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