Appeal No. 2002-0883 Application No. 08/759,899 See column 5, lines 62-66. When the user decides to view the cube, the user selects the "cube/formation" item from the drop- down menu. In response, the graphical user interface causes the desktop to "fall" away from the user, revealing the cube. The user can select default images so that these images are displayed on the faces of the cube when it is first formed. See column 6, lines 15-23. When the user wishes to return to the desktop, the user selects "cube/disband" from the drop-down menu. In response, the cube disappears, the desktop rises to fill the screen, and any windows that were mapped to the cube reappear on the desktop. See column 6, lines 38-42. In an alternate embodiment, Goh teaches that the windows which are textured- mapped to the faces of the cube are application work spaces. See column 6, lines 6-14. The Examiner argues that the Goh's windows 104, shown on cube 500, in Figure 5, read on Appellants' claim "desktops." See pages 2 and 3 of the final rejection. As pointed out by our reviewing court, we must first determine the scope of the claim. "[T]he name of the game is the claim." In re Hiniker Co., 150 F.3d 1362, 1369, 47 USPQ2d 1523, 1529 (Fed. Cir. 1998). Claims will be given their broadest reasonable interpretation consistent with the specification, and 77Page: Previous 1 2 3 4 5 6 7 8 9 10 NextLast modified: November 3, 2007