Appeal No. 2003-1121 Application 09/189,179 the surrounding virtual environment. Fallacaro discloses a system for stimulating a viewer in real time correspondence with one or more events occurring during an audio and/or visual presentation (col. 1, lines 7-11). Fallacaro discloses (col. 3, lines 24-41): By way of example, the events may comprise punches thrown and landed by boxers in a boxing match, and the stimulation may comprise a gentle rap applied across the knuckles of the viewers each time a boxer lands a punch. In this embodiment, the viewers have the option of selecting as between the two boxers such that a rap will be applied across the knuckles of the viewers only in response to punches landed by one or the other of the two boxers. In another embodiment, the events comprise specific frequencies occurring during a concert, and the stimulation comprises impacting some portion of the listener’s body each time the specific frequencies occur. In a still further embodiment, the events may comprise shots fired by tanks as viewed on a video monitor in accordance with instruction received from a video cartridge, and the stimulation may comprise simulated firing of a three dimensional toy tank situated in proximity to the participants. The examiner argues (answer, page 6): Fisher teaches a tactile input glove device which means a user’s hand can feel the touch when a virtual body (a glove on a display) contacting (selecting) a virtual object (see figures 7-8) and tactile means for feeling or means proceeding from the sense of touch (see Webster’s II New Riverside University Dictionary). On the other hand, if Fischer’s tactile input glove is not provided a tactile feedback to a user to indicate a virtual body contacting a virtual object, the tactile input glove has no meaning since the tactile glove is for a user to wear to controlling the motion or movement of a virtual object on a display. 4Page: Previous 1 2 3 4 5 6 7 NextLast modified: November 3, 2007