Ex Parte Berg et al - Page 5




              Appeal No. 2005-0167                                                                Page 5                
              Application No. 10/272,722                                                                                


              § 103 as being unpatentable over Takemoto in view of Lambert, Penzias and Parulski.                       
                     Takemoto describes an image display gaming system having two embodiments.                          
              In the first embodiment, a player’s image is captured and taken into the gaming                           
              machine and displayed in place of a specific symbol (col. 4, lines 32 to 38).  The player                 
              may select the symbol to be replaced with the captured image.  The object of this                         
              embodiment is to increase the enjoyment of the player (col. 16, lines 7 to 9).  In another                
              embodiment, the captured symbol may be used for security purposes.  When an illegal                       
              act is detected, the image of the player can be used to capture the image of the person                   
              performing the illegal act (col. 26, lines 1 to 6).                                                       
                     Lambert describes a face recognition machine to capture the image of a face.                       
              The machine of Lambert first searches for the presence of eyes and if eyes are present                    
              it searches for a nose and then a mouth proximate to the eyes (col.  8, lines 49 to 54).  If              
              no eyes, nose or mouth is located, the machine will take a new image (col. 8, lines 13 to                 
              21).  Lambert describes the process of locating eyes as:                                                  
                     A pair of eyes are recognized as a pair of comparatively dark adjacent                             
                     elipses, which form an eye signature.  If one finds two dark objects with                          
                     nearly the same size, one next to the other, then a possible pair of eyes is                       
                     detected.  A “dark” object in this case is an object with a light area all the                     
                     way around it. . . the only task the face location algorithm has is checking                       
                     for two dark objects (nose, mouth) below and between two others that are                           
                     side by side (eyes) [col. 8, lines 22 to 31].                                                      
              If the machine in Lambert determines that there is no face (eyes, nose, mouth), it                        
              discards the image and reacquires an image (col. 8, lines 18 to 21).                                      








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