Appeal No. 2005-0167 Page 5 Application No. 10/272,722 § 103 as being unpatentable over Takemoto in view of Lambert, Penzias and Parulski. Takemoto describes an image display gaming system having two embodiments. In the first embodiment, a player’s image is captured and taken into the gaming machine and displayed in place of a specific symbol (col. 4, lines 32 to 38). The player may select the symbol to be replaced with the captured image. The object of this embodiment is to increase the enjoyment of the player (col. 16, lines 7 to 9). In another embodiment, the captured symbol may be used for security purposes. When an illegal act is detected, the image of the player can be used to capture the image of the person performing the illegal act (col. 26, lines 1 to 6). Lambert describes a face recognition machine to capture the image of a face. The machine of Lambert first searches for the presence of eyes and if eyes are present it searches for a nose and then a mouth proximate to the eyes (col. 8, lines 49 to 54). If no eyes, nose or mouth is located, the machine will take a new image (col. 8, lines 13 to 21). Lambert describes the process of locating eyes as: A pair of eyes are recognized as a pair of comparatively dark adjacent elipses, which form an eye signature. If one finds two dark objects with nearly the same size, one next to the other, then a possible pair of eyes is detected. A “dark” object in this case is an object with a light area all the way around it. . . the only task the face location algorithm has is checking for two dark objects (nose, mouth) below and between two others that are side by side (eyes) [col. 8, lines 22 to 31]. If the machine in Lambert determines that there is no face (eyes, nose, mouth), it discards the image and reacquires an image (col. 8, lines 18 to 21).Page: Previous 1 2 3 4 5 6 7 8 9 NextLast modified: November 3, 2007