Appeal No. 96-1647 Application No. 08/149,026 Thus, the obviousness rejection of claims 7 through 16, 27 through 32 and 34 through 37 is sustained. An interactive video game apparatus is disclosed by Sitrick (column 1, lines 15 through 18). Sitrick states that: Means are provided for intercommunicating individual peer game information, either globally or individually to selected one(s) of the peer games. Means are provided for generating global and individual peer game displays to the selected display device(s). (Column 1, lines 39 through 43). A peer signifies someone of equal skill or interest level, and we agree with the examiner that a bar graph (claim 12) is but one of many ways in which "to indicate a range of intensity from lowest to highest" (Answer, page 3). The examiner took official notice of this fact (Answer, page 3), and appellants have not properly challenged the examiner’s position (Brief, page 14). According to Sitrick, "[a] plurality of user consoles 1060A- F [sic, E] are interconnected and configured as a multiuser game system," and "[a] plurality of displays 1100A-E are provided for providing graphical illustration of game play action" (column 3, lines 56 through 65). "Each individual game console can communicate with all others" (column 8, lines 23 and 24), and "each game can request special viewing, such as . . . global, local, etc." (column 8, lines 8 and 9). With respect to appellants’ arguments concerning two or more players playing or observing a game, Sitrick further states: 5Page: Previous 1 2 3 4 5 6 7 8 9 10 NextLast modified: November 3, 2007