Ex Parte WILLIAMS et al - Page 7




          Appeal No. 96-1647                                                          
          Application No. 08/149,026                                                  


          (column 11, lines 18 through 20), and "[w]hen the desired image             
          has been digitized and fed back for display to the user, the user           
          can provide an input stimulus, either from the keyboard or via              
          the switch 105, to cause the storage in the memory of the                   
          apparatus 1000 of the visual image of the user" (column 11, lines           
          27 through 31).  Sitrick then concludes that:                               
                    The user created visual display, either of the                    
               user or of the user created visual imagery, can then                   
               represent that user in the video game audiovisual                      
               presentation, either for the stand-alone game, or for a                
               multiuser video game.  Thus, the user can create his or                
               her own spacecraft, race car, or other preselected                     
               character functions . . . which can then be                            
               incorporated into the overall video game audiovisual                   
               presentation in combination with a predefined set of                   
               complimentary audiovisual imagery segments according to                
               a predefined set of game rules.  (Column 11, lines 41                  
               through 51).                                                           
          Sitrick’s claim 1 comprises inter alia "means for creating a user           
          video image responsive to the user input apparatus including                
          means for storing said user video image in a memory," and "means            
          for associating said user video image with said preselected                 
          character imagery segment such that said user video image is                
          incorporated into said audiovisual presentation of said video               
          game."  Sitrick’s claim 10 comprises "means for communicating the           
          user video image to a remotely located video game system for                
          incorporation into the audiovisual presentation of said remotely            
          located video game system," and Sitrick’s claim 11 adds the                 
          limitation that "the video game and remotely located video game             

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