Appeal No. 96-1647 Application No. 08/149,026 (column 11, lines 18 through 20), and "[w]hen the desired image has been digitized and fed back for display to the user, the user can provide an input stimulus, either from the keyboard or via the switch 105, to cause the storage in the memory of the apparatus 1000 of the visual image of the user" (column 11, lines 27 through 31). Sitrick then concludes that: The user created visual display, either of the user or of the user created visual imagery, can then represent that user in the video game audiovisual presentation, either for the stand-alone game, or for a multiuser video game. Thus, the user can create his or her own spacecraft, race car, or other preselected character functions . . . which can then be incorporated into the overall video game audiovisual presentation in combination with a predefined set of complimentary audiovisual imagery segments according to a predefined set of game rules. (Column 11, lines 41 through 51). Sitrick’s claim 1 comprises inter alia "means for creating a user video image responsive to the user input apparatus including means for storing said user video image in a memory," and "means for associating said user video image with said preselected character imagery segment such that said user video image is incorporated into said audiovisual presentation of said video game." Sitrick’s claim 10 comprises "means for communicating the user video image to a remotely located video game system for incorporation into the audiovisual presentation of said remotely located video game system," and Sitrick’s claim 11 adds the limitation that "the video game and remotely located video game 7Page: Previous 1 2 3 4 5 6 7 8 9 10 NextLast modified: November 3, 2007