Ex parte FONTANA - Page 4




               Appeal No. 98-1017                                                                                                     
               Application 08/585,472                                                                                                 


               the game each player arranges his pieces at will, in his area” (translation, page 24).                                 

                       Dozorsky discloses a military-type board game which is described in the following terms:                       

                       a game between opposing players having sets of 30 pieces, each set consisting of one                           
                       capital, two generals, eleven ambients, nine regulars and seven patrols.  Each set                             
                       arranged in identical starting formation on a rectangular game board of 126 checkered                          
                       square[s].  Each of the sets has one capital which occupies the central square of the end                      
                       row of 9 squares, and which can be captured by any opposing-set piece that                                     
                       approaches within unobstructed capturing range, and which once captured cannot be                              
                       retaken, and which cannot itself move or capture any piece but must be protected by                            
                       the pieces of its own set.  All of the other pieces can optionally move, capture                               
                       opposing-set pieces, or be captured.  Each such piece has its allowable range of                               
                       movement and range of ability to capture other pieces, depending on its type.  A piece                         
                       moves by traveling from one square to another.  A capturing piece always displaces the                         
                       captured piece from its square, and the captured piece is excluded from the field of                           
                       play.  The objective in winning the game is to be the first to capture the capital of the                      
                       opposing set, while successfully preventing the capture of the capital of one’s own set.                       
                       The players use single alternate moves to proceed with the game [Abstract].                                    

                       In combining Andre and Dozorsky to reject claim 1, the examiner submits that                                   

                       [i]n view of [Dozorsky’s] teaching, it would have been obvious to modify Andre’s                               
                       game rules by requiring the players to initially position their playing pieces in a                            
                       predetermined mirror image on the playing board.  This modification would have                                 
                       eliminated any strategic advantage a player may have at the start of Andre’s game, and                         
                       thus giv[es] each player, at the start of Andre’s game, an equal or fair chance at winning                     
                       Andre’s game [answer, pages 4 and 5].                                                                          

                       We agree with the appellant, however, that the collective teachings of Andre and Dozorsky                      

               would not have suggested this modification.                                                                            

                       The game disclosed by Andre is much more realistic in terms of simulating military action than                 

               the game disclosed by Dozorsky.  This is perhaps best demonstrated by the more sophisticated game                      

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