Appeal No. 98-1017 Application 08/585,472 the game each player arranges his pieces at will, in his area” (translation, page 24). Dozorsky discloses a military-type board game which is described in the following terms: a game between opposing players having sets of 30 pieces, each set consisting of one capital, two generals, eleven ambients, nine regulars and seven patrols. Each set arranged in identical starting formation on a rectangular game board of 126 checkered square[s]. Each of the sets has one capital which occupies the central square of the end row of 9 squares, and which can be captured by any opposing-set piece that approaches within unobstructed capturing range, and which once captured cannot be retaken, and which cannot itself move or capture any piece but must be protected by the pieces of its own set. All of the other pieces can optionally move, capture opposing-set pieces, or be captured. Each such piece has its allowable range of movement and range of ability to capture other pieces, depending on its type. A piece moves by traveling from one square to another. A capturing piece always displaces the captured piece from its square, and the captured piece is excluded from the field of play. The objective in winning the game is to be the first to capture the capital of the opposing set, while successfully preventing the capture of the capital of one’s own set. The players use single alternate moves to proceed with the game [Abstract]. In combining Andre and Dozorsky to reject claim 1, the examiner submits that [i]n view of [Dozorsky’s] teaching, it would have been obvious to modify Andre’s game rules by requiring the players to initially position their playing pieces in a predetermined mirror image on the playing board. This modification would have eliminated any strategic advantage a player may have at the start of Andre’s game, and thus giv[es] each player, at the start of Andre’s game, an equal or fair chance at winning Andre’s game [answer, pages 4 and 5]. We agree with the appellant, however, that the collective teachings of Andre and Dozorsky would not have suggested this modification. The game disclosed by Andre is much more realistic in terms of simulating military action than the game disclosed by Dozorsky. This is perhaps best demonstrated by the more sophisticated game 4Page: Previous 1 2 3 4 5 6 7 8 NextLast modified: November 3, 2007