Ex Parte CUOMO et al - Page 6




                 Appeal No. 2003-0509                                                                                  Page 6                     
                 Application No. 08/657,510                                                                                                       


                                                     2. Obviousness Determination                                                                 
                         Having determined what subject matter is being claimed, the next inquiry is                                              
                 whether the subject matter would have been obvious.  "In rejecting claims under 35                                               
                 U.S.C. Section 103, the examiner bears the initial burden of presenting a prima facie                                            
                 case of obviousness."  In re Rijckaert, 9 F.3d 1531, 1532, 28 USPQ2d 1955, 1956 (Fed.                                            
                 Cir. 1993) (citing In re Oetiker, 977 F.2d 1443, 1445, 24 USPQ2d 1443, 1444 (Fed. Cir.                                           
                 1992)).  "'A prima facie case of obviousness is established when the teachings from the                                          
                 prior art itself would . . . have suggested the claimed subject matter to a person of                                            
                 ordinary skill in the art.'"  In re Bell, 991 F.2d 781, 783, 26 USPQ2d 1529, 1531 (Fed.                                          
                 Cir. 1993) (quoting In re Rinehart, 531 F.2d 1048, 1051, 189 USPQ 143, 147 (CCPA                                                 
                 1976)).                                                                                                                          


                         Here, Rodens describes "[t]he Symantec C++ 7.0 Integrated Development and                                                
                 Debugging Environment (IDDE). . . ."  P. 1.  "Two of the most innovative features of the                                         
                 development environment are the hierarchy and class editors, which work together to                                              
                 provide a smooth visual method for program design and coding."  Id.  "The hierarchy                                              
                 editor can be used to build a complete class hierarchy for the application; the class                                            
                 editor can then fill in the class members and provide the required program                                                       
                 functionality."  Id.  The class "editor is a three-paned window. . . ."  Id.  "The left pane                                     









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