Appeal No. 2005-0988 Application 09/878,592 in Pierce. On page 5 of the answer, the examiner sets forth the following as the “Overall Motivation” for this combination: Branding is well known in the gaming machine industry. Branding is an attempt to attract players by associating the game with some easily recognizable and popular game or television show. Thus there are slot machines with bonus games based on MONOPOLY, BATTLESHIP, WHEEL OF FORTUNE, CLUE, JEOPARDY, and LET’S MAKE A DEAL. All of these games seek to capitalize on the popularity of well-known games or game shows in order to attract players. THE PRICE IS RIGHT is an extremely popular and long-running game show. The Plinko game is one of the most popular features on the show. It would have been obvious to one of ordinary skill in the art at the time of the invention to have adapted THE PRICE IS RIGHT’s Plinko game to be a bonus game in a slot machine in order to capitalized on the tremendous popularity and name recognition of THE PRICE IS RIGHT in order to attract players. Contrary to appellant’s arguments in the brief and reply brief, we 1) find ample motivation and suggestion in the applied prior art references for the combination urged by the examiner, 2) do not believe that the proposed combination significantly changes the principle of operation of the Pierce reference, and 3) do not believe that the references “teach away” from the proposed combination. In that regard, we note that the discussions in the “Background of the Invention” portion of both Pierce and Mayeroff provide a strong suggestion of using a popular television game show game, such as, for example, WHEEL OF FORTUNE or JEOPARDY! as the basis for a bonus game to be played on an underlying casino gaming machine, such as a slot 10Page: Previous 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 NextLast modified: November 3, 2007