Appeal No. 2006-2763 Application 09/785,385 other words, the media types of DeSimone are the same as the claimed “content” since the type of media determines what is in the messages to be sent. Accordingly, the 35 U.S.C. § 102(e) rejection of claim 1, as well as claims 3-6 argued together with claim 1 as one group, over DeSimone is sustained. Turning now to the 35 U.S.C. § 103 rejection of claims 7-9, 11 and 14-23, we will determine whether the Examiner has properly combined DeSimone and Waters. Appellant argues that there is no suggestion for combining the references where the computer gaming of Waters is non-analogous to the multicast multimedia of DeSimone (Br. 4). Additionally, Appellant asserts that even if the references are combined, no game and game developer specific “culling rules” are taught (Br. 5). We agree with the Examiner (Answer 13-14) that the multi-user network of Waters is a distributed network which transmits only relevant data applicable to each participant (Waters, abstract; col. 9, ll. 59-63). Waters also suggests optimizing interaction among multi-users when using bandwidth resources is optimized (Waters, col. 4, l. 65 through col. 5, l. 3). We also find that Appellant’s claim 11, as argued by the Examiner (Answer 15), does not include the specific definition of “culling rules,” as argued by Appellant (Br. 5). Based on these teachings and suggestions and Appellant’s own recognition of Waters using 6Page: Previous 1 2 3 4 5 6 7 8 9 Next
Last modified: September 9, 2013