Ex Parte Georgiev - Page 6

               Appeal 2007-0337                                                                           
               Application 09/996,200                                                                     
                                                                                                         
               Thomas, the claimed invention stores distortion information to permit                      
               extracting a selected distortion component (Br. 10; Reply Br. 1-3).                        
                     The Examiner responds that Thomas in Fig. 3 teaches distorting the                   
               corner portion of the image when the user grabs a corner portion with the                  
               mouse.  As a result, all four corners are similarly distorted.  Such a feature,            
               according to the Examiner, fully meets the disputed limitations of claim 1                 
               (Answer 17-18).                                                                            
                     We will sustain the Examiner’s rejection of claim 1.  We agree with                  
               the Examiner that Thomas’ object animation fully meets the claim,                          
               particularly Thomas’ animated scaling operation.  As best seen in Fig. 3,                  
               when the user grabs a corner of the image, the mouse controls the part of the              
               object that is grabbed, but the bulk of the image lags behind.  This animation             
               effectively distorts the image to exaggerate the effect of scaling the image.              
               Significantly, the image distortion at one corner caused by moving the                     
               mouse is essentially duplicated at the other three corners of the image                    
               (Thomas 5; Fig. 3).                                                                        
                     To achieve this distortion, Thomas applies a warping transformation                  
               to the coordinate system and draws the image on the warped coordinate                      
               system (Thomas 6).  For each frame of interaction, warp vectors are                        
               calculated and placed at vertexes of the object.  A zero magnitude vector is               
               placed at the vertex that is grabbed by the mouse (Thomas 7; Figs. 7-8).                   
                     Thomas’ warp vector calculation, in our view, calculates a distortion                
               by using plural points local to at least one area of the image as claimed.  In             
               the image shown in Fig. 3, for example, the extent of mouse movement                       
               essentially dictates the amount of distortion.  By moving the mouse in an                  
               area adjacent to the corner region of the image, Thomas’ distortion                        

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