Electronic Arts, Inc. and Subsidiaries - Page 9




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               The Agreement required EAPR to provide, “at its own cost and           
          expense,” all the capital equipment needed to manufacture the               
          video games, and required this equipment to be located in the               
          leased space.  Under the Agreement, PPI was responsible for                 
          routine normal maintenance and EAPR was responsible for repairs,            
          parts, and replacement.  EAPR bought, and during the years in               
          issue owned, all of the equipment (including wave solder                    
          machines, production assembly lines, label machines, and test               
          equipment) used in Puerto Rico to manufacture the video games.              
          EAPR bought the equipment from unrelated sellers.                           
               The Agreement required EAPR to provide “all materials and              
          components for the manufacture of Products [the video games].”              
          The Agreement provided that EAPR was responsible for ordering               
          these items and paying for them, and “PPI shall have no authority           
          to order or purchase or otherwise represent EAPR with respect to            
          such materials and components.”  The manufacture of video games             
          required various components and materials, including ROM and RAM            
          chips, printed circuit boards, batteries, plastic cases, and                
          other parts.  EAPR paid for and owned all such components and               
          materials used in Puerto Rico to manufacture the video games in             
          issue.  Raw materials and components were obtained from unrelated           
          suppliers.  EA’s personnel in San Mateo issued purchase orders to           
          vendors for raw materials and components on behalf of EAPR.                 








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Last modified: May 25, 2011