Ex Parte Slomiany et al - Page 9



                   Appeal No. 2006-1772                                                                                           
                   Application No. 09/993,359                                                                                     

                   with matching point indicia, craps is a game of matching the sum of values indicated on                        
                   the dice with player determined match values.  Thus, the game of craps is similar to the                       
                   game of Bunco and twenty six in that they are all games where the object is to have the                        
                   roll of the dice mach some other value.   Note, that the nature of Matsumoto’s invention                       
                   is not directed to the game but rather for “a dice displaying apparatus for a computer                         
                   game machine which gives the pseudo-real feeling of ‘throwing dice.’  Thus, we consider                        
                   Matsumoto to provide suggestion that the device could be used to implement other dice                          
                   games.  As stated supra, Edgeworth teaches a gaming machine which can be used to play                          
                   the game of “twenty six” and “Bunco.”  We consider the combination to teach use of the                         
                   video display gaming machine of Matsumoto to play the game “twenty six” or Bunco.                              
                   We are not persuaded by appellants’ argument, on pages 7 and 8 of the reply brief, that                        
                   Edgeworth’s use of old mechanical technology proves that there is no suggestion to                             
                   combine or that the combination would produce a computer machine with mechanical                               
                   wheels to tumble dice.  One of the important features of Matsumoto is to provide the                           
                   feeling of throwing dice, thus we consider that one would recognize that Matsumoto is a                        
                   teaching using a computer gaming system to play games such as taught by Edgeworth.                             
                   As disused supra, we consider the games of “twenty six” and Bunco to meet the Bunco-                           
                   type game as claimed in claim 109.                                                                             
                          On page 11 and 12 of the brief, appellants present arguments directed to specific                       
                   claims.  On page 11, appellants argue that:                                                                    
                                  Claim 109 requires a "video display device" and "differing gameplay dice                        
                          elements, including a subset of at least one match point" and "displaying a                             
                          random toss of a plurality of dice elements at each stage of play". Although the                        
                          Examiner contends that this embodiment of the invention would have been                                 
                          obvious to one of ordinary skill in the art at the time of the invention, the                           
                          Examiner ignored the attributes of the present invention that are not found in light                    
                          of the traditional rules of Bunco. In the present invention there may be up to three                    
                          points which the player is trying to roll. Instead of being a single number, any                        
                          number that has been rolled on every stage of the current game is a match point.                        
                          On the first roll, each number that appears on a die becomes a point. On the                            
                          second roll, the player must roll one or more points matching the first roll to keep                    
                          the game going. Any                                                                                     



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