Appeal No. 2006-2070 Application No. 09/986,586 have considered “enemy character” to encompass “challenge”. Regardless, the examiner does not explain, and it is not apparent, how, even if the challenge of moving through the cavern quickly is considered to be the enemy character, the Final Fantasy VIII reward based upon the difference between the estimated and actual times for reaching the end of the cavern and defeating the Boss is related to how much damage the player has inflicted upon the Boss immediately before the Boss is defeated. The examiner argues that Kondo, which is applied to some of the dependent claims, discloses, at column 21, lines 13-40, awarding a player with a greater number of points the closer the player gets to the threshold value of defeating the character (answer, page 8). That portion of Kondo discloses that if a main character remains within a specified distance of an enemy character for a particular time, the main character is considered to be successful and the level of the game (i.e., the proximity time and the points awarded) is raised by one stage. That portion of Kondo does not disclose changing a parameter assigned to a player character to a first condition or a second condition based upon the amount of damage inflicted on an enemy character immediately before the player character defeats the enemy character. Thus, the relied-upon portion of Kondo does not remedy the deficiency in Ohnuma and Final Fantasy VIII as to the 8Page: Previous 1 2 3 4 5 6 7 8 9 10 NextLast modified: November 3, 2007