3-KOAM Company, A Partnership, My Hat, Inc., Tax Matters Partner - Page 9

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          development transaction with Inkax.  Although no single fact is             
          determinative of this conclusion, numerous factors taken                    
          collectively, as discussed herein, demonstrate that such                    
          transaction was a sham.                                                     
               The agreement between 3-Koam and Inkax consists of a vague,            
          one-page letter, which lacks any discussion of the respective               
          rights of the parties, a detailed description of the product                
          configuration, performance criteria by which to measure the                 
          product's suitability for its intended use, or the price to be              
          charged for its development.  As such, we find the purported                
          research and development contract to be a letter between related            
          partnerships, intended merely to lend credence to Inkax's                   
          existence, as a shell partnership created by 3-Koam solely for              
          tax avoidance purposes.  See Frank Lyon Co. v. United States,               
          supra at 581.                                                               
               3-Koam was haphazard in its efforts to enter into the video            
          game distribution market.  3-Koam had no prior experience in                
          developing and marketing video games.  Its knowledge of the video           
          game business was limited to testing existing products and                  
          assembling video game cabinets for its customers.  No market                
          projection or appraisal was performed to determine whether the              
          video games had any potential of producing a profit, or had an              
          economic value approximating the $90,000 that 3-Koam ostensibly             
          paid for them.  The extent of 3-Koam's marketing efforts was to             
          place one video game in an arcade in Santa Clara and another in             




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