Appeal No. 2003-1371 Page 18 Application No. 09/186,856 Claim 14 recites in pertinent part the following limitations: "dividing the graphical display into separate portion for each player at some points in said game and for merging the display into a single portion for both players at other points in said game." 2. Obviousness Determination As mentioned regarding the first point of contention, Naka "has two modes of operation: a cooperative mode and a competitive mode." Col. 18, l. 69 - col. 19, l. 1. The cooperative mode allows joint action during a game. More specifically, "[i]n the cooperative mode, the first character responds to inputs applied to the first controller, and the second character follows the first character through the playfield. It can be said that the two game characters cooperate in that the first character leads the second character through the playfield. Not only does the second character follow the first character, but the second character also imitates the first character's movements. Thus, the first and second game characters both respond to inputs provided to the first controller with the second character following behind and seeming to imitate the first character." Col. 19, ll. 1-13. The reference requires joint action if "the second character falls a prescribed distance behind the first character, such as so far behind as to not be visible on the screen. . . ." Col. 20, ll. 37-39. "[T]hen the system will cause the second character toPage: Previous 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 NextLast modified: November 3, 2007