Appeal No. 2003-1371 Page 19 Application No. 09/186,856 catch up with the first character, and the system will again revert to the cooperative mode." Id. at ll. 39-42. Because players may select the cooperative mode wherein their characters act jointly, viz., the first character leads the second character, and the game requires use of the mode when one character falls far behind the other character, we find that Naka allows or requires joint action during a game. Therefore, we affirm the obviousness rejection of claim 2; of claims 3 and 5, which fall therewith; of claim 7; and of claim 10. "Referring to the illustrative drawings of FIG. 41, [Naka] show[s] a split screen display with the top screen illustrating a first character in playfield region A and a bottom screen region with a second character in playfield region B." Col. 23, ll. 6-10. "Within the playfield there is an exchange object which we will refer to as a teleport box. When one of the character sprites comes to within a prescribed proximity of the exchange object, the positions of the two characters in the playfield and much of their status information is exchanged. In this manner, a character that has fallen behind can interchange playfield positions with another character." Id. at ll. 11- 18. We agree with the examiner's finding that "[j]oint action is required in that neither player can refuse to swap, i.e., both players must participate. The triggers for the swaps are located at separate locations in the split screen mode." (Examiner's Answer at 8.)Page: Previous 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 NextLast modified: November 3, 2007