Ex Parte GORDON et al - Page 19




                 Appeal No. 2003-1371                                                                                 Page 19                     
                 Application No. 09/186,856                                                                                                       


                 catch up with the first character, and the system will again revert to the cooperative                                           
                 mode."  Id. at ll. 39-42.  Because players may select the cooperative mode wherein                                               
                 their characters act jointly, viz., the first character leads the second character,  and the                                     
                 game requires use of the mode when one character falls far behind the other character,                                           
                 we find that Naka allows or requires joint action during a game.  Therefore, we affirm                                           
                 the obviousness rejection of claim 2; of claims 3 and 5, which fall therewith; of claim 7;                                       
                 and of claim 10.                                                                                                                 


                         "Referring to the illustrative drawings of FIG. 41, [Naka] show[s] a split screen                                        
                 display with the top screen illustrating a first character in playfield region A and a                                           
                 bottom screen region with a second character in playfield region B."  Col. 23, ll. 6-10.                                         
                 "Within the playfield there is an exchange object which we will refer to as a teleport box.                                      
                 When one of the character sprites comes to within a prescribed proximity of the                                                  
                 exchange object, the positions of the two characters in the playfield and much                                                   
                 of their status information is exchanged.  In this manner, a character that has                                                  
                 fallen behind can interchange playfield positions with another character."  Id. at ll. 11-                                       
                 18.  We agree with the examiner's finding that "[j]oint action is required in that neither                                       
                 player can refuse to swap, i.e., both players must participate.  The triggers for the                                            
                 swaps are located at separate locations in the split screen mode."  (Examiner's Answer                                           
                 at 8.)                                                                                                                           








Page:  Previous  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  Next 

Last modified: November 3, 2007