Appeal 2007-0563 Application 10/001,940 1 17. Iwamura describes using an indication cursor to select an object 2 within a scene (Iwamura, col. 3, ll. 23-28). 3 18. The full passage which Applicants direct us to for the proposition 4 that Iwamura uses a z-buffering system is as follows: 5 Though the ground object data can be obtained by a Z buffer 6 method in computer graphics, it can also be detected by the map 7 data as the basic data for scene display. (Iwamura, col. 8, ll. 52- 8 55). 9 10 Montgomery 11 19. Montgomery describes the known prior art as follows: 12 To perform the selection, or picking, operation, prior art 13 systems traverse the entire list of graphics objects whenever the 14 selection button on the mouse is pressed. As each graphics 15 object is rendered during this traversal, i.e. the graphics object 16 is constructed to be placed on the screen, the location of the 17 pointer on the screen is compared to the location of each pixel 18 of the graphics object, and if a match occurs, the graphics 19 object is considered to be selected. This method is slow, 20 however, since every graphics object up to the selected graphics 21 object must be rendered even though only the last one is being 22 selected. Thus, prior art methods have a performance 23 proportional to the number of graphics objects in the display list 24 and their performance is roughly equal to the time to display the 25 entire graphics image or scene. (Montgomery, col. 1, ll. 46-60). 26 27 20. Montgomery further describes as prior art, a 3-D system that uses 28 item buffering as follows: 29 The concept of item buffers and picking is disclosed in "Direct 30 WYSIWYG Painting and Texturing on 3D Shapes", Hanrahan, 31 et al., Computer Graphics, Volume 24, number 4, August 1990, 7Page: Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Next
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